
We fixed a few places where the game could suddenly switch off. So don't be surprised if you don't see the update on your devices just yet. Keep in mind that the time the mobile update becomes available depends on the stores and can be some days after the release of the browser version.
These are things that you won't see on the desktop version of the game and only concern the mobile interface or functionality. This is the mobile section of the changelog.
We have also made small improvements to city rendering, which should now be smoother in some cases. As we say 'good bye' to the Flash Player, the option to deactivate HTML5 is now also removed. If you attempt to start a conversation with a player you ignore, the game will remind you that they won't receive any message. We fixed some of our early quests, which displayed incorrect completion conditions. The successful Galata Tower plundering prevention would sometimes display incorrectly in the event history. They will now be only accessible to guild moderators, leaders and founders. In-game guild messages marked as 'admin'-only, could be visible to all guild members. We will keep their number at 1 from now on. Multiple chariots would spawn in the Hippodrome building while keeping the game in an inactive tab.
Some plundering-related icons could sometimes show up twice. In some circumstances, setting up a siege on 2 different era maps in Guild versus Guild could lead to endless loading. There will be a short period of downtime during the update, we apologize for any inconvenience caused during this time.įor the detailed description of the changes, please see the list below: The update to1.196 will take placeon Monday, January 18th.